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The Comfort of Strangers is now over.

The Comfort of Strangers
Simon

5:00pm to 6:00pm, Saturday 28th June 2008
Clore Ballroom, Royal Festival Hall
Tags: running listening sneaking technology


You walk through the busy square, headphones hidden beneath your hood. A voice whispers in your ear, "there's another Lover nearby...;" you steal a look around trying not to be too obvious and you hear the voice again: "...your life is now at level 6..." You must be a lover and you need find that other person in the crowd, team up. You set off, weaving through the crowd, trying to blend in.

"There's a Dancer nearby..." you stop to read a sign and look around "...your life is now at 5..." Damn! Gotta stay away from the Dancers; If they find you before you find another Lover you could be in trouble; if your life drops to zero you are out of the game. But how do you discover the other players hidden in the crowd and, when you do, how to you know who they are? You could ask them "are you a Lover or a Dancer?..."

The Comfort of Strangers is a street game that uses ipaq PDAs, mscape software and adhoc wifi networks to create a series of social encounters driven by risk and common interest. Players use anonymity and group formation to live and survive urban experience. They find comfort in strangers.
People intending to play this game: Kerry, Fausto Fonseca, Ana Paula, Silke, Stephen Taylor, Simon Lavis, CharlotteR, Nadaav, Apolobamba, Robbly, Manar, Julia B, Hannah Merriman, tommy gun crazy legs, Ed, Sidekick Steve, Miles, Bicameralman, Robyn W, Simon Katan, Harry, Mink, Peter Dancer, steve m, Squirmelia, naomi billingham, Tanya, colm, Charlotte P Smith, magda, Fiona Gerrans, Mel Adey, Neillie, Kate Adams, vyctorya, Arthur, Social Media James, James Thorpe, Caroline Gardiner, Naomi Alderman, Diane Choo, ilana, alex albert, Gijs Determeijer, Young Jane, Colette Gordon, Tim Stephens, Dominic Kelly, Lizbets, kikulicious, Chris Davis, Bring Stuff, chaos cowboy, Annette, claire teasdale, Faith, Tara, Tobin Taylor, Robert Atwood, master mead, juliantree, andrea, ellie, Nick Hodges, Rrrrach, Shabby-Joe Johnson, Clare Rowley, romy, Hannu Rajaniemi, Moody, Melinda Seckington, Patricia B., StephanieS, Petesplatte, Emily, krim, Germaine Faulkner, Nicola Newitt, Cristina Koppel, Kate MacKenzie, xenia, sejal, Sharanpal Dosanjh, Philippa Robinson, Linor Flatto, Gaby, Jasen Mandil, Louisa, Marianne, Sara Gelfgren, Patrick, dom, Jasmine, Olga Dukova, Zara, Tasha, Dan Faz, Anna Francescutti, Hanalei Darbar, despinissima, J, Martyn, Big Bru, Marco gillies and maybealexislost.

Simon

Simon Evans: Artist, Designer. Runs his own digital design studio specialising in collaborative systems. He creates mobile, game-based art, with work exhibited at FACT in Liverpool and the ICA London. Simon's studio is based in rural Gloucestershire and much of his current work is around adventure gaming. Look out for Moose Hunt at igfest.

Simon Johnson: Artist, Developer, Game designer. Has spent the last 2 years touring internationally with locative games. This year he set up iglab,the interesting games lab, as a place to build a community around locative, street and pervasive games. Also this year he will be directing igfest, the south west of England's first street and pervasive games festival.

http://www.simongames.co.uk/

The game is supported by the Pervasive Media Studio, Bristol and uses the mscape location based media authoring software.

© Hide & Seek 2008-2009.
Some images used under creative commons.